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June 02, 2005, at 01:18 PM by bjarne
Changed lines 37-38 from:
to:
  • Listen to KPist?
  • Write down the recipies
June 01, 2005, at 04:27 PM by bjarne
Added line 14:
  • http://www.truesenses.com/
June 01, 2005, at 04:25 PM by bjarne
Deleted line 13:
June 01, 2005, at 04:24 PM by bjarne
Added lines 9-14:

Beige

  • SMS gateway
    • Replace http://www.clickatell.com/ with something smother.
    • http://www.robert.se/
    • http://www.cellsynt.com/
May 26, 2005, at 04:42 PM by bjarne
Changed lines 11-16 from:
  • Use BOT-style, or "scripted" AI?
  • Guarding a mobile target.
  • Following paths.
  • Completing objectives.
  • Acting "naturally".

to:
  1. Place bots.
  2. Direct bots to location.
  3. Create statemachine to allow defence of self and escorted target.
  4. Create acceptable combat AI.

May 26, 2005, at 02:55 PM by bjarne
Changed lines 10-21 from:
  • Big and small mechas in the same game.
  • Dynamic maps
    • Named object groups, controlled by script. Preferrably in the mission file.
    • Movable spawns.
    • Triggers
      • Contact triggers
      • Destroyed triggers ( make an "onDestroyed" script function for a ShapeBase? object )
      • Counter triggers ( or perhaps a count value on all triggers instead? ).
      • alarm/timer triggers
  • Separate Datablocks for drivers and mechas that merge to construct the final player model.
  • Toggle GUI parts. Global on/off is OK, parts is better.
  • Sun angle affect driver.
to:
  • AI
    • Use BOT-style, or "scripted" AI?
    • Guarding a mobile target.
    • Following paths.
    • Completing objectives.
    • Acting "naturally".

May 23, 2005, at 03:22 PM by bjarne
Changed lines 37-38 from:
  • Try getting proper Wacon support in Ubuntu: http://www.ubuntulinux.org/wiki/QuickAndDirtyWacomSolution
to:
  • Listen to KPist?
  • Try getting proper Wacon support in Ubuntu: http://www.ubuntulinux.org/wiki/QuickAndDirtyWacomSolution
May 23, 2005, at 02:54 PM by bjarne
Added lines 3-6:

General

  • Get a haircut.
  • Get a life.
  • Get a job.
May 23, 2005, at 11:47 AM by bjarne
Changed line 25 from:
  • Hyresinbet 2003. 40.000kr ( 5*8.000kr ). Bara kontanta betalningar?
to:
  • Hyresinbet 2003. 40.000kr ( 5*8.000kr ). Bara kontanta betalningar?
Changed lines 27-29 from:

to:

May 23, 2005, at 11:45 AM by bjarne
Changed line 15 from:
  • Separate Datablocks for drivers and mechas that merge to construct the final player model.
to:
  • Separate Datablocks for drivers and mechas that merge to construct the final player model.
May 19, 2005, at 02:41 PM by bjarne
Changed line 9 from:
  • Movable spawns.
to:
  • Movable spawns.
May 18, 2005, at 09:34 PM by bjarne
Added lines 24-31:

May 18, 2005, at 01:42 PM by bjarne
Deleted line 8:
  • Move PADO ( and other team related stuff ) into the game type specific groups.
May 18, 2005, at 01:33 PM by 213.180.87.82
Changed line 22 from:
to:
  • Make sure Player List GUI is hidden when other menus pushes
May 18, 2005, at 01:32 PM by 213.180.87.82
Changed lines 19-24 from:

to:

BUGS TO FIX:

  • Turret turn when switching weapon. Maybe solved with some kind of dirty flag
  • Stop turret shaking.... need prediction on client!
  • Make sure PlayerListGUI? is hidden when other menus pushes
  • Multiple Player spawn not working as intended???

May 17, 2005, at 12:29 AM by bjarne
Changed line 23 from:
  • Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ). Select one :)
to:
  • [-Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ). Select one :)-}
May 16, 2005, at 09:10 PM by bjarne
Changed line 23 from:
  • Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ).
to:
  • Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ). Select one :)
May 16, 2005, at 09:10 PM by 81.230.140.144
Changed line 24 from:
  • Expose port for NX in firewall.
to:
  • Expose port for NX in firewall.
May 16, 2005, at 02:31 PM by bjarne
Changed line 13 from:
  • Destroyed triggers
to:
  • Destroyed triggers ( make an "onDestroyed" script function for a ShapeBase? object )
May 16, 2005, at 02:13 PM by bjarne
Changed line 15 from:
  • alarm/timer triggers
to:
  • alarm/timer triggers
May 16, 2005, at 01:39 PM by bjarne
Changed lines 23-24 from:
  • Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ).
to:
  • Add a dynamic IP reporter ( ddclient, inadyn, ipcheck, eponym, Addns.pl, dynip.sh, DIPADUP, Dynksys Dynamic IP Updater ).
  • Expose port for NX in firewall.
May 16, 2005, at 11:45 AM by bjarne
Changed lines 22-23 from:
  • Try getting QuArK to run on Ubuntu http://collective.valve-erc.com/index.php?doc=1070584847-98592400
to:
  • Try getting QuArK to run on Ubuntu http://collective.valve-erc.com/index.php?doc=1070584847-98592400
  • Add a dynamic IP reporter.
May 16, 2005, at 11:04 AM by bjarne
Changed lines 21-22 from:

Is this CMS any good? http://www.mamboserver.com/

to:
  • Is this CMS any good? http://www.mamboserver.com/
  • Try getting QuArK to run on Ubuntu http://collective.valve-erc.com/index.php?doc=1070584847-98592400
May 13, 2005, at 03:06 PM by bjarne
Changed lines 8-9 from:
  • Named object groups, controlled by script. Preferrably in the mission file.
to:
  • Named object groups, controlled by script. Preferrably in the mission file.
  • Move PADO ( and other team related stuff ) into the game type specific groups.
May 13, 2005, at 01:11 PM by bjarne
Changed line 11 from:
  • Contact triggers
to:
  • Contact triggers
Changed line 13 from:
  • Counter triggers ( or perhaps a count value on all triggers instead? ).
to:
  • Counter triggers ( or perhaps a count value on all triggers instead? ).
May 11, 2005, at 11:16 AM by bjarne
Added lines 3-4:

This page

Correct the color gap between header and its background ( best seen on bright monitors ).

May 11, 2005, at 11:13 AM by bjarne
Added lines 8-12:
  • Triggers
    • Contact triggers
    • Destroyed triggers
    • Counter triggers ( or perhaps a count value on all triggers instead? ).
    • alarm/timer triggers
May 10, 2005, at 06:38 PM by bjarne
Added lines 3-11:

Sentinel Song

  • Big and small mechas in the same game.
  • Named object groups, controlled by script. Preferrably in the mission file.
  • Movable spawns, see above.
  • Separate Datablocks for drivers and mechas that merge to construct the final player model.
  • Toggle GUI parts. Global on/off is OK, parts is better.
  • Sun angle affect driver.

Other

May 10, 2005, at 06:32 PM by bjarne
Added lines 1-3:

To do

Is this CMS any good? http://www.mamboserver.com/

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Page last modified on December 20, 2005, at 03:32 PM